(This the second part of a reedited presentation to the Arts Umbrella community from September 7, 2011. The first part can be found here.)
Digital cultures are hugely democratizing because they encourage many different forms of creative output, but this does not mean that the works being produced will find a significant place in our society. In fact, we now need more and more sophisticated curatorial strategies to even understand the range of what is being produced. So much is being created that we are inverting and dissolving conventional notions of high and low culture and this is leading to what I will describe as a series of micro-cultures. Micro cultures are both an exciting development and also full of pitfalls. They reflect the increasing fragmentation of cultural activity into interest groups often driven by very narrow concerns. At the same time, they represent a profound change in the conditions which drive the production of creative work.
How is that the creation of cultural artifacts that are so essential to our sense of community and nation exist in such a fragile relationship with the population and government? If there is a consensus that the arts are important why do most cultural organizations struggle and in many instances rely on government funding and public philanthropy for their survival? The only conclusion that can be drawn from these contradictions is that cultural creativity is not that essential, which is why cultural organizations are always the first to feel the sting of government cutbacks. I will return to this point in a moment.
Third, the move to identify the arts in particular as functional parts of a cultural economy carries with it many dangers. One of the most serious is that we conflate the deeply felt desire on the part of a significant number of people in our communities to satisfy their yearning to create with the outcomes of that creativity. It is so important to understand that creativity does not necessarily mean that there will be identifiable and valuable outcomes to the process. The key word here is process. It is the same with learning. If all we are aiming for are outcomes, then we will end up with a linear process, one that is predetermined by what we anticipate from it. Part of the joy of creativity and learning how to be creative particularly in the arts is that we don’t know exactly where we will end up nor do we often know why we even began.
The joy here comes from the quest. And if the final object, process or event reflects our deepest sense of what we want to say and why, then that should be enough. As we know, in the present context, it is not.
We need to sharpen our understanding of this contradiction. In the 18th century culture meant something very specific, usually related to crafts and to guilds. Although many of the arts were practiced in elite contexts and produced for the elite, the distinctions between creativity and everyday life were neither sharp nor seen as necessary. In other words, the boundaries between the arts and other activities were permeable.
Over the last fifty years or so that permeability has decreased to the point where creative practices are now classified as one of many professions. In fact, from a policy perspective the systems of classification that we have in place are very convenient. However, and quite ironically, if creators are engaged with their work, they are likely to make a mockery of the classifications largely because the voyage of creative engagement often has no clear purpose. This is in fact the opposite of what traditional professions are designed to accomplish which is why the most current word used to explain how people enter various professions is training. Purpose of course has many meanings as well as outcomes. The same issue haunts research. If it is too directed towards outcomes then there will be few surprises and innovation will be stifled.